Including Gaming Disorder in the ICD-11: The Need to Do so From a Clinical and Public Health Perspective

aut.relation.issue3en_NZ
aut.relation.journalJournal of Behavioural Addictionsen_NZ
aut.relation.volume7en_NZ
aut.researcherAbbott, Max
dc.contributor.authorRumpf, H-Jen_NZ
dc.contributor.authorAchab, Sen_NZ
dc.contributor.authorBillieux, Jen_NZ
dc.contributor.authorBowden-Jones, Hen_NZ
dc.contributor.authorCarragher, Nen_NZ
dc.contributor.authorDemetrovics, Zen_NZ
dc.contributor.authorHiguchi, Sen_NZ
dc.contributor.authorKing, DLen_NZ
dc.contributor.authorMann, Ken_NZ
dc.contributor.authorPotenza, Men_NZ
dc.contributor.authorSaunders, JBen_NZ
dc.contributor.authorAbbott, Men_NZ
dc.contributor.authorAmbekar, Aen_NZ
dc.contributor.authorAricak, OTen_NZ
dc.contributor.authorAssanangkornchai, Sen_NZ
dc.contributor.authorBahar, Nen_NZ
dc.contributor.authorBorges, Gen_NZ
dc.contributor.authorBrand, Men_NZ
dc.contributor.authorChan, EM-Len_NZ
dc.contributor.authorChung, Ten_NZ
dc.contributor.authorDerevensky, Jen_NZ
dc.contributor.authorKashef, AEen_NZ
dc.contributor.authorFarrell, Men_NZ
dc.contributor.authorFineberg, NAen_NZ
dc.contributor.authorGandin, Cen_NZ
dc.contributor.authorGentile, DAen_NZ
dc.contributor.authorGriffiths, MDen_NZ
dc.contributor.authorGoudriaan, AEen_NZ
dc.contributor.authorGrall-Bronnec, Men_NZ
dc.contributor.authorHao, Wen_NZ
dc.contributor.authorHodgins, DCen_NZ
dc.contributor.authorIp, Pen_NZ
dc.contributor.authorKirály, Oen_NZ
dc.contributor.authorLee, HKen_NZ
dc.contributor.authorKuss, Den_NZ
dc.contributor.authorLemmens, JSen_NZ
dc.contributor.authorLong, Jen_NZ
dc.contributor.authorLopez-Fernandez, Oen_NZ
dc.contributor.authorMihara, Sen_NZ
dc.contributor.authorPetry, NMen_NZ
dc.contributor.authorPontes, HMen_NZ
dc.contributor.authorRahimi-Movaghar, Aen_NZ
dc.contributor.authorRehbein, Fen_NZ
dc.contributor.authorRehm, Jen_NZ
dc.contributor.authorScafato, Een_NZ
dc.contributor.authorSharma, Men_NZ
dc.contributor.authorSpritzer, Den_NZ
dc.contributor.authorStein, DJen_NZ
dc.contributor.authorTam, Pen_NZ
dc.contributor.authorWeinstein, Aen_NZ
dc.contributor.authorWittchen, H-Uen_NZ
dc.contributor.authorWölfling, Ken_NZ
dc.contributor.authorZullino, Den_NZ
dc.contributor.authorPoznyak, Ven_NZ
dc.date.accessioned2019-02-19T21:46:21Z
dc.date.available2019-02-19T21:46:21Z
dc.date.copyright2018en_NZ
dc.date.issued2018en_NZ
dc.description.abstractThe proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.en_NZ
dc.identifier.citationJournal of Behavioral Addictions, 7(3), 556-561.
dc.identifier.doi10.1556/2006.7.2018.59en_NZ
dc.identifier.issn2062-5871en_NZ
dc.identifier.issn2063-5303en_NZ
dc.identifier.urihttps://hdl.handle.net/10292/12273
dc.languageengen_NZ
dc.publisherAkadémiai Kiadó Zrt
dc.relation.urihttps://akademiai.com/doi/full/10.1556/2006.7.2018.59en_NZ
dc.rightsThis is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.
dc.rights.accessrightsOpenAccessen_NZ
dc.subjectICD-11en_NZ
dc.subjectClinical perspectiveen_NZ
dc.subjectGaming disorderen_NZ
dc.subjectPublic healthen_NZ
dc.titleIncluding Gaming Disorder in the ICD-11: The Need to Do so From a Clinical and Public Health Perspectiveen_NZ
dc.typeJournal Article
pubs.elements-id341064
pubs.organisational-data/AUT
pubs.organisational-data/AUT/Health & Environmental Science
pubs.organisational-data/AUT/PBRF
pubs.organisational-data/AUT/PBRF/PBRF Health and Environmental Sciences
pubs.organisational-data/AUT/PBRF/PBRF Health and Environmental Sciences/HY Public Health & Psychosocial Studies 2018 PBRF
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